Books that house source skills are identifiable by the teal glow surrounding their icons. Characters can only hold a restricted amount of Source points, which increase to a maximum of three points by completing story objectives.
Source is rare and limited - obtained by consuming souls or stepping in seldom seen pools of it - thus skills that are fueled by Source points can only be cast a finite number of times. Pet summoning skills are rewards for fulfilling that pet's side quest, one that is exclusive to the Red Prince.Īside from higher Ability levels and more Memory slots, the more impressive Skills found in Rivellon demand " Source" - spiritual power made manifest. Elves, with their exclusive Corpse Eater ability, can also acquire skills by reliving the memories of specific corpses. Skills can also be found in equipment, some of which are unobtainable elsewhere. Skills are no longer tiered by difficulty the more powerful they are the more Memory slots they occupy. Note that bonus Ability points from buffs and equipment count, but skills will be rendered unusable should these bonuses no longer apply and fail to meet the requirements. Stronger skills need additional levels in their required Combat Abilities, and crafted skills need points in both of their component schools' Abilities. Crafting books is now also possible, by combining empty skill books with skill scrolls or combining two books to create entirely new skills.Ĭharacters can learn skills as soon as at least one point is invested in that school's corresponding Combat Ability, with the caveat that the number of usable skills on the field is dictated by the characters' Memory stat. In Divinity: Original Sin 2, skills are primarily learned by reading Skill Books, either purchased (or stolen) from vendors or found as loot throughout the game. Skills remain largely unchanged from the first game, with key differences to account for the changes implemented to the combat system, notably the introduction of Source Points. Skills in Divinity: Original Sin 2 are actions or spells that are used by characters to cause a particular effect.